AI Insights · Timothy · July 2022
Top 5 Fashion Games in Germany: Q2 2022 Performance
Explore the performance trends of the top 5 fashion games on a unified platform in Germany during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top fashion games in Germany exhibited varied performance trends across weekly downloads, revenue, and active users. Here, we break down the performance of the top 5 fashion games on a unified platform.
Project Makeover from Magic Tavern, Inc. saw its weekly revenue peak at around $134.6K at the end of March, followed by a steady decline to $73.3K by mid-June. Weekly downloads started strong at approximately 15.6K but dipped to a low of 6.9K in early May before recovering to 12.4K by the end of June. The game maintained a robust active user base, starting at 139.6K and gradually increasing to 147.2K by the end of the quarter.
Crowdstar LLC's Covet Fashion: Dress Up Game showed fluctuating revenue, peaking at $31.2K in mid-May and ending the quarter at $15.5K. Weekly downloads were modest, ranging from 270 to 772, with a slight increase to 523 by the end of June. Active users saw a gradual decline from 22.1K to 17.6K throughout the quarter.
Pocket Styler: Fashion Stars by Nordcurrent UAB experienced consistent weekly revenue, peaking at $10.6K at the end of May. Downloads fluctuated, starting at approximately 7.5K and ending at 4.9K, with a notable peak of 9.3K in early April. Active users saw a slight decline from 22K to 18.1K over the quarter.
Super Stylist Fashion Makeover from CRAZY STYLE LTD had a revenue peak of $8.7K in early April before declining to $4.7K by mid-June, with a slight recovery to $5.9K at the end of the quarter. Weekly downloads were variable, peaking at 15.8K in early April and ending at 11.9K. Active users remained relatively stable, fluctuating between 73.5K and 61.9K.
MovieStarPlanet from MovieStarPlanet saw its revenue peak at $14.7K in early April, followed by a decline to $3.7K by mid-June, with a slight recovery to $6.6K at the end of the quarter. Downloads ranged from 1.7K to 3.4K, with a slight uptick towards the end of June. Active users started at 16.5K and ended the quarter at 14.8K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.